[PDF.49dw] Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
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Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
[PDF.pd00] Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
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| #9006284 in Books | 2013-11-07 | Original language:English | PDF # 1 | 9.20 x.90 x6.30l,.0 | File type: PDF | 258 pages||||From the book reviews:“This book is a collection of papers that represent the state of the art in the latest developments in simulation and serious game technology. … recommend it for scientists, engineers, and practitioners involved in the field
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as r...
You can specify the type of files you want, for your device.Simulations, Serious Games and Their Applications (Gaming Media and Social Effects) | From Springer. I was recommended this book by a dear friend of mine.