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| #4703984 in Books | Springer | 2002-06-20 | Original language:English | PDF # 1 | 9.25 x1.31 x6.10l,1.77 | File type: PDF | 556 pages | ||||From the reviews: | |"This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. … Each chapter in the book has its own
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable me...
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