[PDF.40ua] Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
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Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
[PDF.so50] Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science)
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| #8286775 in Books | 2011-07-14 | 2011-01-14 | Original language:English | PDF # 1 | 9.25 x.50 x6.10l,.75 | File type: PDF | 206 pages||From the Back Cover||While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technolog...
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